This scenario was originally written for an Exalted, 2nd Edition campaign (if you’re not familiar with Exalted, read more here and here), and has been previously posted on the Onyx Path Exalted forums, here.
Main themes and scenario objectives:
The point of this encounter was to prompt the characters to explore the boundaries of their sense of right and wrong, all in the context of ‘how far would you go to survive’. There is no right or wrong way for this scenario to play out, as it ultimately forces the characters to make decisions about who they are and to express those qualities through their actions. Continue reading ““…but at least he’s MY demon” – an encounter”
I’ve been playing table-top role-playing games (or pen-and-paper, if you prefer) for a little over 20 years, and for most of that time I’ve been in the role of Game Master, creating stories, settings and conflicts for my friends to navigate with their characters.
The storytelling aspect of RPGs has always been my favourite part of the hobby, and as a GM I most enjoy devising stories and scenes that (hopefully!) engage players and make the game a more story-driven experience.
The title of this blog is in reference to my preferred approach to devising games, which is to create morally ambiguous situations in which the focus is more about the choices the characters make and the consequences of those choices than just on the results of dice rolls. This can work in different ways depending on the genre constraints of each specific game, but in general I find it an effective way to approach each game session that can result in extended engagement by the players.
This site is a combination of a blog about Roleplaying games and related resources, and a place to collect and publish some of the scenarios, characters and gaming resources I develop along the way on the off chance that anyone else finds them useful.