Arising out of the request that led to Cytherea’s Civil War was the need to create a way to use the cards to create significant plot events that could define a campaign. In order to provide enough complexity and variety, and ensure it was a sustainable system that could be used repeatedly without too much chance of repetition if used repeatedly in the same game.
In devising this particular use of cards, I drew on a couple of assumptions:
- These plot events were primarily to involve the Player Characters (PCs), rather than define a timeline of events that would occur no matter what.
- That every plot event should have some point of conflict at the core. Conflict is what drives stories and either forces the PCs to react or is the result of the PCs actions.
I maintained the rules for interpreting cards that any Major Arcana meant there was some relation to one of the major NPCs (and if it was an actual NPCs card then it related to that characters) and that the court cards (Page, Knight, King, Queen) meant a significant NPC, even if only in the context of that story arc or event.
I also retained the idea of using inverted cards to indicated that something was hidden or secretive, though in this case I would not be drawing an additional card to ‘mask’ the hidden action or intent.
With those ideas in place, I settled on the following approach:
Draw 3 cards
- First card – defines the main plot event
- Second card – modifies the main event
- Third card – identifies the point of conflict
It is up to you whether you interpret the cards in sequence or together, through my preference in this instance is to take them all together and consider the interactions between cards rather than adhere to any strict sequence of events.
As an example, here’s the first plot event from Cytherea’s Civil War:
First, draw 3 cards:
- Princess of Pentacles (inverted); explore and seek new things, but in secret.
- 2 of Pentacles; balance, equilibrium
- 6 of Pentacles; generosity of spirit
An interesting twist of coincidence (or poor shuffling) that three Pentacles cards came out together. Pentacles, despite the often mystical associations of the 5 pointed star, is most commonly associated with the material world and physical aspects of life. Money, property, business, etc.
That the key event is to revolve around a significant individual provides a sound introduction to a new story, and given the plot ideas already set in play by the draw of NPCs and their relationships to the characters, the element of secrecy is also quite fitting.
As it’s the opening of a campaign involving characters in a foreign land, there are some elements that seem unavoidable. Arriving, establishment, meeting locals. However the nature and style of these events are shaped by the cards.
So here’s how I defined the opening event…
Plot event outline:
The Vermillion legion (PC faction) arrive in An-teng and are welcomed by the matriarch of a village (the Princess card) in the outer regions where they set up camp. The PCs faction have been sent in support of House Ledaal’s legion who are there to help quiet tensions in the area after a minor uprising in one of the outer provinces (restore balance/equilibrium). Their true mission, however, is to seek out the location of a rumoured first age weapon that would give house Tepet a significant advantage, but the leadership of the legion are under orders to keep the true nature of their quest strictly need-to-know (seek new things, but in secret). Therefore, only a few of the legion’s ranking officers know the true objective. A conflict arises early between the two generals when the Ledaal general takes a very forceful approach to engaging with the local populace and the Tepet general intervenes at the behest of the Matriarch (the general’s generosity of spirit provoking conflict).
This approach seemed to work fairly well for its intended purpose, so the next step in finalising the Civil War plotline is to generate a series of events to provide the opening structure of the campaign.
Coming soon: Cytherea’s Civil War (part 2)