This encounter was devised for Exalted, 2nd edition and was originally posted here. Presented here is the outline of a single encounter, which can be inserted into a game by itself as just an odd moment that raises the question of the nature of good and evil, but in my game this encounter formed the basis of a longer story which ran for two sessions. I will post that longer story outline in a future post.
Main themes and scenario objectives:
This encounter ultimately revolves around questioning the nature of purity and corruption on a micro level, and forces the characters to consider where their thresholds are on the scale between the two. The characters ultimately have to decide, on behalf of others, just how much ‘corruption’ is acceptable, and at which point suffering or death are preferable options.
The elements of this encounter might seem a little specific to the setting of Exalted, so I have included some suggestions to help swap out exalted specific elements for things suitable to other game settings. Continue reading “Little Demons on the Prairie – an encounter”